![]() Charles S Roberts Award Triple Nominee 2005 - International Gamers Awards Finalist 2006 Games Magazine's Games 100 Historical Simulation of the Year 2007 |
A Brand-New Classic!
| Silent War is a solitaire simulation of the
United States' submarine war against Imperial Japan during the Second
World War. The scenarios allow players to recreate various stages of the
war or the entire campaign. In each of these scenarios, the player takes
on the role of Commander Submarines, US Pacific Fleet (ComSubPac), deploying
available submarines from either Pearl Harbor or Brisbane in order to
attack the Japanese Navy. Additionally, in the patrol game, using single
submarines, players can recreate some of the war's most famous patrols.
The amount of flexibility the game allows the player is tremendous, a
single submarine patrol can be completed in 10 minutes, the various campaigns
can be completed in 10 or more hours depending on which campaign you play
and your progress as commander.
Every American submarine that was deployed to the Pacific in World War II has its own oversize easy to handle counter in the game. Each counter has the correct side view illustration in color for that class of submarine. The game map covers the huge expanse of the Pacific Theater of submarine operations from the Aleutians to Australia and from Samoa to the Sea of Japan! The map encapsulates most of the information a player needs to play, with a unique set of easy to use graphic charts. The rules will have the player running his first submarine patrol within 45 minutes of opening the game box! Special rules include American torpedo improvement, ultra, submarine repair and readiness, wolfpacks, campaign and combat events, war progress, patrol and search, TDC solutions, merchant shipping, Japanese battleship doctrine, two player rules and so much more! Can you as a submarine fleet commander best the historical submarine commanders and sink more ships and tonnage than the American commanders or will you wash out and be retired to a desk job? Can you bring the Imperial Japan to its knees with only limited resources at the war's start? Only three times in history has such a campaign been waged, and each time this cold strategy has inflicted immense loses on an enemy nation. But only once has such a battle been waged to complete and utter success. Can you replicate the American success? Maybe the formal instrument of surrender that ended World War II in the Pacific should have been signed aboard the USS Gato, not the battleship Missouri, for no type of warship in the history of naval conflict had so decimated an enemy state as the submarine. You can understand why by playing this unique and exciting solitaire game of Pacific World War II submarine strategy and combat! In each game you get: Beautiful graphic map of the Pacific, large colorful die-cut counters, rules and scenario books, easy to use charts and, above all, a time machine to explore this compelling Silent War… |
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Sample Components | Sample Charts and Tables
Downloads: Rules
(12/20/2005) | Errata/FAQ (2/17/2008) |
Extra Counters (1/15/2006)
Cyberboard Module (8/16/2006) | Vassal
Module (9/16/2006)
Scenarios: Campaign Set 1 (1/25/2006)
| Campaign Set 2 (3/19/2006) | Campaign
Set 2 Counters
Support: After-Action
Report | Combat
Made Easy | Message
Board
| Can't find room to leave the game set up
for those long scenarios? Click here to learn how to make a table/cabinet specially designed for Silent War! |
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Stock # 1001 Preorder Special Price: $65 (Retail Price: $75) Complexity: Medium Playing Time: Solitaire Suitability: Perfect! (designed for solitaire play) |
Components
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