Two New Games shipping this May! Save 25%

Don't miss out on these two new game titles for May!

Both games are available with savings of 25% when you order direct.

Blood on the Ohio: The Northwest Indian War 1789 - 1794
Game Design by John Poniske

Blood on the OhioBlood On The Ohio: The Northwest Indian War 1789 - 1794, is a two player, point-to-point game loosely based on King Philip's War (MMP, 2010). It covers the Northwest Indian War which followed the American Revolution. Settlers flooded across the Ohio River testing the patience of Native nations. A coalition under the skilled leadership of the Miami chieftain, Little Turtle, defiantly stood against them. Raiding on both sides caused casualties to mount. President Washington ordered three army expeditions against them. Two ended in defeat; one marked the greatest native defeat of US forces in the history of the US army. The war ended with Little Turtle’s defeat at the Battle of Fallen Timbers..

Anticipated Release Date: May 15, 2018
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Montélimar: Anvil of Fate
Game Design by Adam Starkweather

MontelimarMontélimar: Anvil of Fate is the newest Company Scale System (CSS) game and is Volume One of the Liberation series covering battles in Western Europe in 1944 and 1945 by game designer, Adam Starkweather. This popular game system is based on the popular Panzer Command game design by Eric Lee Smith. Game action is fast-paced and exciting with a game scale of two hours per turn and 500 meters per hex to place you in the center of the action. This game features multiple maps and 8 scenarios along with the full campaign game for your gaming enjoyment.

Anticipated Release Date: May 25, 2018
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A complete game in each's a great time to subscribe to PAPER WARS MAGAZINE!

Now's the perfect time to subscribe so you don't miss out on our next four issues! Each issue features a variety of game articles and a complete game covering a different historical era to give you a variety of gaming experiences.

Four Issues, Four Complete Games
Paper Wars, Issues 89-92

Paper Wars subscription


Burning Mountains covers the Spring 1916 Austro-Hungarian offensive on the Italian Front. This offensive aimed to drive to the Veneto plain, west of Venice, cutting off the front in Friuli and along the Isonzo river, where most of Italian Army where deployed. A little known WW I battle, that could have changed the balance of the war. It's an attrition battle, where the mountainous terrain will channel the Austro-Hungarian efforts. A race against the time, while the Italian reinforcements hurry up to close the ever opening gaps. One player controls the Austro-Hungarian forces, the other the Italian forces. Each player attempts to achieve, or maintain, geographical objectives to attain victory!


MacArthur: The Road to Bataan covers the battle of Luzon Island during the winter of 1941-1942. This classic game portrays the large island that must defend itself without any hope of significant outside help, against an enemy that can strike from virtually any direction. The Japanese can assault the island at many different points, causing the Allies (Filipinos and Americans) to be very wary of being drawn too far from the island's prize, Manila Bay, the main harbor at Manila, and the fortress of Corregidor, that controls the entrance. This game originally appeared inWargamer #44 and is designed by Jack Greene.


Jihad! covers the first century of the Islamic expansion after the death of Mohammad, the Prophet and rounder of the Islamic religion. During this period the holy war of conquest and religious conversion of non-Arab peoples were the mainsprings of Islam and the Arabs progressed from a religious force to a secular great power. JIHAD!  covers these events on a grand strategic scale with each turn representing 5 years and military units representing entire armies. The game is for one or two players with one player controlling the Islamic forces and the other controlling all of the various opposing forces including the Byzantines, Persians, Berbers, Franks, Goths, Kaazars, Sinds, and Turks. Players alternate recruiting forces, engaging in religious conversion, moving their forces, and engaging in combat. The objective of the game is for the Muslim player to at least duplicate the conquests of Islam over the historical time frame while for the opposing player the object is to prevent that level of advance by Islam.


Pitt's War simulates the epic struggle between United Kingdom and France from the beginning of the French Revolution to the end of the French Empire at Waterloo on a map with zones covering Europe and the Levant. Each turn covers one year with a fair and a bad weather impulse. Combat units are multi-step historical armies with elite corps and main generals. More than 130 event markers simulate easily the essence of that period.


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