Box Front

Box Front
  • Box Front
  • Front Cover
  • Box back
  • Countersheet 1 of 2 (Front)
  • Countersheet 2 of 2 (Front)
  • Map sample (not final)
  • Map sample (not final)
  • Large Map sample (not final)
  • Allied Order of Battle Display for Drive on Damascus (not final)
  • Allied Order of Battle Display for Bloody Keren (not final)
  • Terrain Effects Chart (not final)

Forgotten Legions, Designer Signature Edition

$79.00

Forgotten Legions, Designer Signature Edition, marks the return of not just one, but two wargaming classics by Vance von Borries: Drive on Damascus and Bloody Keren, both now published together for the first time in the same package and with the same basic rules set. They have been re-mastered and updated into all-new, super-sized editions. These were well regarded by many as balanced and thoughtful games. They cover fascinating, almost forgotten conflicts that would guide the course of WW II in the Mediterranean Theater. Forgotten Legions is yet another Classic Reborn! by Compass Games.


AVAILABLE 

Forgotten Legions, Designer Signature Edition, marks the return of not just one, but TWO wargaming classics by Vance von Borries.

Drive on Damascus and Bloody Keren, both now published together for the first time in the same package and with the same basic rules set. They have been re-mastered and updated into all-new, super-sized editions. These were well regarded by many as balanced and thoughtful games. They cover fascinating, almost forgotten conflicts that would guide the course of WW II in the Mediterranean Theater.

Forgotten Legions is yet another Classic Reborn! by Compass Games.

Drive on Damascus givers you an operational level simulation that faithfully recreates the (June and July) 1941 Allied invasion of Vichy French held Syria and Lebanon. Here you can hone your game play skills with open maneuvering on the desert side of the map and tough in-fighting on the mountain side. A fluid situation can develop as both sides seek the opportunity to outflank and attack. And along the coast players will probe for vulnerabilities by maneuver and infiltration. An exhaustive Order of Battle based on archival records helps capture key historical facets of the campaign including armor advantage, air power, ranged artillery, flotillas and commandos, garrisons, mountain units, untried units, and more. Also examined is the possibility of a German intervention

Bloody Keren presents an operational level simulation that faithfully recreates the (January through April) 1941 campaign in Italian Eritrea that historically saw a climax at the mountain pass at Keren. Here too, good game play is at a premium as strategically you allocate your forces to various mountain passes. Both sides can attack and counter-attack while guerilla forces attempt to close off reinforcements coming from the south.

This Designer Signature Edition provides a fully updated treatment to the 1981 and 1983 releases by World Wide Wargames (3W) that honor the original game designs. All aspects of the games have been enhanced  rules, charts and tables, map, counters – based on years of player experience and feedback. The rules are common to both games and are short and well illustrated, along with extensive Design Notes. Each game has a short scenario in addition to the Campaign scenario. While suitable for solitaire play and designed as a two-player game, each Campaign scenario can allow for up to four players (two per side). This edition serves as the ultimate treatment in paying homage and celebrating the original classic designs by Vance von Borries. For your gaming enjoyment, this game has been super-sized by featuring a larger playing surface (two maps) and the larger 5/8” counters to deliver an optimal play experience that can be completed in a single sitting.

Highlights of this Designer Signature Edition Release

  • • Two formerly separate games come together with the same fully integrated basic rules and with some pieces common to both games
  • • Super-sized components feature 5/8” counters and two game maps for each of the two games
  • • All-new artwork conveys more information at a glance for ease of play
  • • Game map artwork and information is updated
  • • Fixed the original deployment and OoB based on archival information
  • • Campaign set up and reinforcement codes are printed on the counter
  • • Enhanced ergonomics are built into the set up and reinforcement charts
  • • The game uses untried units with separate unit sets for each game, for uniqueness and to enhance operational uncertainty
  • • The rules treatment is all-new with a full re-write backed by many illustrations, an index, and clarifications and examples of play to reduce potential questions. Some rules were simplified, others enhanced
  • • Rules include a redesigned treatment on air and naval transport, commandos, armor bonus, and step losses in combat
  • • New rules cover optional reinforcements, strategic movement, infiltration movement, retreat options, and partisan warfare
  • • Many all-new historical notes can be found throughout the rules presentation

Product Information:

  • Complexity: 5 out of 10
  • Solitaire Suitability: 8 out of 10
  • Drive on Damascus Time Scale: 2-Day Turns
  • Drive on Damascus Map Scale: 3 miles (about 4.8 kilometers) per hex
  • Bloody Keren Time Scale: 4-Day Turns
  • Bloody Keren Map Scale: 7.75 miles (about 12.5 kilometers) per hex
  • Unit Scale: Battalions with some companies and small brigades
  • Players: one to four, best with two
  • Playing Time: three to seven hours


Components:

  • Three maps (34" x 42" map size)
  • One map (11" x 34" map size)
  • Two Countersheets of 5/8” unit-counters
  • Two Player Aid Cards 8.5" x 11"
  • Two Order of Battle Appearance Cards 8.5" x 11"
  • Rules booklet
  • Scenario booklet with Designer's Notes
  • Six-sided Die
  • Box and Lid

Game Credits:

  • Designer: Vance von Borries
  • Artist: Todd Davis
  • Package Design: Bruce Yearian and Brien Miller
  • Project Director: John Kranz


(note: sample images are work-in-progress and subject to change)

Want to hear what others are saying? Check out these rave comments for Drive on Damascus and Bloody Keren:

"“[Drive on Damascus is an] interesting game on an interesting campaign. The French have a good army and the initial Allied invasion is doomed from the start. When the reinforcements show up situation improves and the battle is really close, especially on the coast. On the landward side the situation is a bit different. Here, the highly mobile desert columns play an interesting maneuver game between themselves. It's a game where the exploitation forces are often horse mounted. In addition [it] is one of the few games on this hard fought, but brief and often neglected campaign."

BoardGameGeek, April, 2007

"I always wanted to get "Bloody Keren'’ … The Italian resistance at "Bloody Keren" was astonishing, blocking the pass for an extended period of time with counter-attacks that retook positions! … given good leadership and arms/equipment appropriate for the task, the Italian army was every bit as formidable as other armies."

CSW Forum, December 2017 by Mark Owens

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