Subscription: Issues 90 to 92 - With Game - US Domestic Shipping

Subscription: Issues 90 to 92 - With Game - US Domestic Shipping

Subscription: Issues 90 to 92 - With Game - US Domestic Shipping

$80.00

Purchase Paper Wars Issues 90-92


Each issue includes a complete game. Game reviews of games both new and old and compass games related articles. In addition each issue includes a full magazine produced in color incorporating the same high production qualities you’ve come to expect from Compass.


Artwork and images will be updated as each issue nears release.

Issue 90: 
MacArthur: The Road to Bataan covers the battle of Luzon Island during the winter of 1941-1942. Basically this game deals with a large island that must defend itself without any hope of significant outside help, against an enemy that can strike from virtually any direction. The Japanese can assault the island at many different points, causing the Allies (Filipinos and Americans) to be very wary of being drawn too far from the island's prize, Manila Bay, the main harbor at Manila, and the fortress of Corregidor, that controls the entrance. This game originally appeared in Wargamer #44 and is designed by Jack Greene
 
Product Information:
  • Complexity: 1-10 (high):  5
  • Solitaire Suitability: 1-10 (high):  6
  • Time Scale:  3 Days per Game Turn
  • Map Scale:  11 km per hex
  • Unit Scale:  Division and some Regiments
  • Players:  2
  • Playtime:  12 hours
 
Issue 91:
JIHAD! is a game type simulation of the first century of the Islamic expansion after the death of Mohammad, the Prophet and rounder of the Islamic religion.  During this period the holy war of conquest and religious conversion of non-Arab peoples were the mainsprings of Islam and the Arabs progressed from a religious force to a secular great power.  JIHAD! covers these events on a grand strategic scale with each turn representing 5 years and military units representing entire armies.  The game is for one or two players with one player controlling the Islamic forces and the other controlling all of the various opposing forces including the Byzantines, Persians, Berbers, Franks, Goths, Kaazars, Sinds, and Turks.  Players alternate recruiting forces, engaging in religious conversion, moving their forces, and engaging in combat.  The objective of the game is for the Muslim player to at least duplicate the conquests of Islam over the historical time frame while for the opposing player the object is to prevent that level of advance by Islam.
 
Product Information:
  • Complexity: 1-10 (high):   5
  • Solitaire Suitability: 1-10 (high):  9
  • Time Scale:   5 years per turn.
  • Map Scale:  270 kilometers per hex.
  • Unit Scale:  Armies.
  • Players:  1-2.
  • Playtime:  2-3 hours.

Issue 92:

Pitt’s War simulates the epic struggle between United Kingdom and France from the beginning of the French Revolution to the end of the French Empire at Waterloo on a map with zones covering Europe and the Levant. Each turn is worth a year with a fair and a bad weather impulse. Combat units are multi step historical armies with elite corps and main generals. And much more, the game provides round 130 event markers to simulate easily the essence of that period. 

One player controls the French forces and the other one controls United Kingdom and her allies also called Coalition to gain predominance over Europe. Because of the low density of counters and low complexity rules, players are able to end a full game in less than 10 hours; with the full campaign, the game provides two scenarios to cover the Republic period and the French Empire.

Product Information:
  • Period: 1792-1815
  • Complexity: Low
  • Solitaire suitability: Medium
  • Time scale: 1 year per turn
  • Map scale: one province per area
  • Unit scale: armies and corps
  • 1 map
  • 1 - 228 countersheet

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