Subscription: Issues 93 to 96 - With Game - International Shipping

Subscription: Issues 93 to 96 - With Game - International Shipping

Subscription: Issues 93 to 96 - With Game - International Shipping

$155.00

Purchase Paper Wars Issues 93 - 96


Each issue includes a complete game. Game reviews of games both new and old and compass games related articles. In addition each issue includes a full magazine produced in color incorporating the same high production qualities you’ve come to expect from Compass.


Artwork and images will be updated as each issue nears release.

Issue 93:
Wagram: Napoleon’s Final Triumph by Ty Bomba

This two-player, but solitaire adaptable, uses a 34x22” large-hex (3/4”) map, fewer than 12 pages of rules, and one sheet of 228 medium-size (9/16”) counters to provide an emperor’s-eye-view of this titanic and savagely fought two-day battle. Each hex represents 875 yards, and each of the two days has four to six turns (depending on morale and exhaustion) with a separating night turn in between. Units of maneuver are mostly multi-step divisions for both sides. The French are on the strategic offensive, but there’s plenty of opportunity for both players to attack. In fact, the Austrians can win a sudden death victory by capturing the French crossing area over the Danube. The game uses an alternating action sequence that keeps both players fully and tensely involved all throughout every turn. A full match can be set up, banged out, and put away by two experienced players in about three hours.


Issue 94: Fall of Siam
Fall of Siam 1765-1767 by John Poniske

The relationship between the two ancient Asian superpowers of Burma (currently Myanmar) and Siam (currently Thailand) was long, bloody and well documented. Burma and Siam clashed constantly, involving at least 17 separate conflicts that in turn resulted in at least six sieges of the Siam’s capital, Ayutthaya, over a 300 year period. Twelve of these conflicts ended in Burmese victory. The 1767 siege of Ayutthaya ended in the great capital’s total destruction. The Fall of Siam attempts to give players the opportunity to face each other with historically similar armies under similar circumstances. The Fall of Siam is a two-player, hex and counter game lasting approximately two hours. It involves elephants, Chinese intervention and siege rules. The idea sprang from a visit to the ruined city in 2017

Issue 95:
Hannibal, The Italian Campaign, 218-208 BC by Stephen Newberg

IN 218 BC the great Carthaginian general Hannibal crossed the Alps with the avowed intention of bringing Rome to her knees.  Gathering allies in Northern Italy, he out maneuvered, ambushed, and out fought the Roman armies sent to defeat him.   Moving south, he inflicted upon Rome her greatest defeat at Cannae in 216 BC.  Roman resolve wavered but never crumbled as she witnessed her armies defeated with apparent ease.  Time and again Rome was forced to regroup to meet the challenge.  But she always did.  For 13 years this continued.  With little support from Carthage and relying mainly on disaffected Roman allies, Hannibal wreaked havoc in Italy.  Yet, in the end, Rome remained unconquered.  HANNIBAL is a medium complexity strategic study of the Second Punic War.  Turns represent a year of campaigning with map hexes scaled to 40 kilometers.  The game included 200 counters, one full size map, and the rules booklet.

Issue 96: Army of the Heartland
Struggle for the Heartland: Perryville and Stones River 1862-1863 by Sean Chick

In September, Braxton Bragg's Army of Mississippi out-maneuvered Don Carlos Buell's Army of the Ohio and invaded Kentucky. Outside Perryville, the two armies blundered into each other. A short but brutal battle followed that left neither side satisfied. The Union failed to utilize their numerical advantage, while Bragg withdrew from Kentucky.

At Stones River near Murfreesboro, the armies fought a three day battle. The Confederates nearly won but were forced back. The defeat led to a series of recriminations in the Confederate high command that poisoned the army. The Union received a desperately needed morale boost. Although forgotten today, Abraham Lincoln considered Stones River one of the Union most crucial victories.

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Rally Round the Flag is a brigade grand tactical system that combines old school hex and counter maneuvers with rules for command and control, leader personalities, flexible artillery, and a CRT that favors quality and firepower over raw mass. The games come with multiple scenarios, including additional forces. Players can make Perryville the grand decisive battle or at Stones River additional Confederate forces that could decide the battle and the war.

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