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Paper Wars Subscription: Issues 117 to 120 – With Game – Includes International Shipping

Original price was: $251.80.Current price is: $210.00.

Purchase Paper Wars Issues 117 – 120 (includes international shipping)

Four-issue subscriptions to Paper Wars magazine, including the insert game. The centerpiece of each Paper Wars issue is the insert game and accompanying historical article, along with articles focusing on after-action reports, new scenarios, works-in-progress, and design theory. Each Paper Wars issue may include bonus counters for other Compass Games (varies by issue).

  • Issue 117 —Like Lions They Fought, by Dennis Bishop
  • Issue 118 —B-52D Linebacker II by Gregory M. Smith
  • Issue 119 —Luxembourg Unbound by Ian Cooper
  • Issue 120 —Cortes by Dean Webb
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Description

Purchase Paper Wars Issues 117 – 120 (includes international shipping)

Four-issue subscriptions to Paper Wars magazine, including the insert game. The centerpiece of each Paper Wars issue is the insert game and accompanying historical article, along with articles focusing on after-action reports, new scenarios, works-in-progress, and design theory. Each Paper Wars issue may also include bonus counters for other Compass Games (varies by issue).

Issue 117

Like Lions They Fought, by Dennis Bishop

A two-player simulation of low-to-medium complexity covering the British invasion of Zululand in 1879. One player controls the Zulu army, while the other controls the British Empire forces. Dynamic action evolves over the course of four general phases, starting with a Zulu Offensive, followed by a Mutual Regrouping and Consolidation, British Advance to Ulundi, and, finally, the Cetshwayo Manhunt!

BONUS GAME MATERIAL: It’s Counterpalooza! This issue includes counters and variant rules to introduce an Optional Fuel Dump for The Last Gamble, Soviet Defensive Lines for WWII Campaigns: 1941, skill & weather systems for Raiders of the Deep, and the Marine Littoral Regiment and EABO for Breaking The Chains. You’ll also find new reminder counters for Festung Europa and Stellar Horizons II to promote ease of play. On the article front, we have a solitaire scenario for Prelude to Revolution, playtester review of To Kyiv, designer deep dive on B-36 Bomber, an in-depth and highly thematic Burning Banners AAR, and a closer look at Compass Expo. 

Issue 118  

B-52D Linebacker II by Gregory M. Smith

This is a purpose-designed solitaire game in which you pilot a B-52D during the U.S. aerial offensive against North Vietnam from 18 to 29 December 1972. Each of the 11 game turns represents one day’s mission. Special rules cover: electronic warfare, jamming, chaff, individual crew status, escorts (Prowlers, Phantoms, Weasels), weather, SAMs, anti-aircraft guns, and more. Playable in one sitting.

BONUS GAME MATERIAL:  Designer deep dive on Vietnam: Light at the End of the Tunnel by Ernie Copley, Solo Player Guide for Hearts & Minds, and preview of 10 Years of Glory (NPwS system) by Kris van Beurden. Stay tuned for more previews!

Issue 119

Luxembourg Unbound by Ian Cooper

This is a solitaire, push-your-luck strategy game in which you play a key advisor to each of the six Prime Ministers of the Grand Duchy of Luxembourg between the years of 1914 and 1918, when the Imperial German army occupied Luxembourg. The decisions you advise, tempered by the will of the people, will influence the German and Allied governments, steering the Grand Duchy through a political minefield to guarantee that sovereignty prevails at the1919 Paris Peace Conference and beyond. Playable in one sitting.

BONUS GAME MATERIAL: Stay tuned for previews!

Issue 120

Cortes by Dean Webb

This is a two-player (solo-adaptable) wargame covering the epic three-month siege of Tenochtitlan, the climactic battle for control of Mexico, fought in 1521 between the Spanish and their allies versus the Aztecs. One player steps into the role of conquistador Hernán Cortés, commanding the attacking force. The other player takes the place of Aztec Emperor Cuauhtemoc. Each large-size hex on the map represents 328 yards (300m) from side to opposite side. Each Spanish unit represents a gunboat and its crew, or 50-70 infantrymen, or 20 horsemen. Aztec and Spanish Indian-ally units each represent 200 elite “knights,” or masses of 4,000 regular warriors. Each turn represents anywhere from 30 minutes to several days, depending on the pace of events.  Playable in one sitting.

BONUS GAME MATERIAL: Stay tuned for previews!

 

 

Rules, errata and downloads

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