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Carrier Battle: South Pacific (Pay Later)

Original price was: $79.00.Current price is: $65.00.

This item will be released at a future date.

Carrier Battle: South Pacific is a simulation game about the great aircraft carrier battles fought off Guadalcanal and in the Coral Sea in 1942, playable by one or more players controlling US fleets of aircraft carriers, their air units, surface ships, and air units on Guadalcanal. Get into the action ASAP with the 8-scenario training series that smoothly introduces new rules as your experience grows. Once you’re ready to take full command, you’ll find endless opportunities with 3 historical scenarios, 3 hypothetical scenarios, and a comprehensive scenario generator!

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Description

Carrier Battle: South Pacific is a solitaire simulation of the great aircraft carrier battles fought off Guadalcanal and in the Coral Sea in 1942. Featuring the programmed learning method — implemented in a Play Book, while the main rule book is written in sequence of play order for reference — this design gets you into the action ASAP, introducing a few rules at a time as you enjoy a series of 8 training scenarios. Even the map adapts as you learn, with swappable Sequence of Play plates detailing only the steps relevant to your current experience level.

This design is highly replayable, with no hidden elements to compromise replay.  Once you’re ready to take full command, you’ll find endless opportunities with six full-scale scenarios covering battles which could or might have occurred (including the possibility that the ‘Midway’ effort was made in the South Pacific instead), a complete scenario generation system, and an updated version of the famous Final Countdown scenario in which the USS Nimitz takes on the entire Japanese Navy!

As the US commander, you will maneuver your task forces, both carrier and surface, as well as aircraft of the Cactus Air Force at Henderson Field, and conduct air searches in a tension-packed contest to find and strike the Japanese before they find and strike you.  

The game’s mechanics — derived from those of Carrier Battle: Philippine Sea and also the original Carrier (Victory Games), and updated based on much recent research — drive Japanese actions in a way that is both challenging to beat and true to history.  You will not know that a Japanese air strike is headed your way until you spot it on radar and scramble your fighters to intercept.  Using your aircraft and flight deck space efficiently, and planning ahead — because your fighters climb slowly, and the Japanese can show up suddenly — are key skills in the game.

Product Information:

  • Complexity: Low to High (programmed instruction from initial scenarios to full battle)
  • Time Scale: 80 minutes per turn (four identical 20-minute action phases per turn)
  • Map Scale: 33 nautical miles per hex
  • Unit Scale: Individual ships, 4 aircraft
  • Players: 1+ (Designed for solitaire play; can be played cooperatively by 2+ with each commanding one US task force)
  • Playing Time: Several minutes for training scenario up to 2-6 hours for full battle
  • Solitaire Suitability: Perfect (Designed for solitaire play)

Components:

  • One map sheet
  • Four die-cut counter sheets (234 counters each; 936 counters total)
  • One set of charts and tables cards
  • Six Butai Display cards
  • One Japanese Air Raid Flow Chart card, printed front and back
  • One US Task Force Display card (used only in generated and hypothetical scenarios)
  • Two Turn Sequence Display cards for scenarios 3, 4, 5, and 7, printed front and back
  • One Play Book
  • One Standard Rules Book
  • One Advanced Rules and Comprehensive Examples Book
  • One 10-sided die.

Game Credits:

  • Designer: Jon Southard
  • Artist: Bruce Yearian

 

Rules, errata and downloads

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