Description
Torpedo Junction simulates key events of the campaign for Guadalcanal from August – October 1942. Players face the challenge of coordinating task forces, air formations, and logistics as they engage in the struggle for control of Henderson Field. And you’re looking to sink enemy ships along the way.
The game is designed to allow you to recreate the narrative of events between August and October 1942 – creating a full experience whether you play the one-day Santa Cruz battle scenario, the three-day Battle of the Eastern Solomons, or the three-week October campaign.
Scenarios include:
- Perdido: Savo Island — 9 August 1942
- Don’t Get Around Much Anymore: Santa Cruz — 26 October 1942
- Stormy Monday Blues: Cape Esperance — 11 – 12 October 1942
- Take this Hammer: The Bombardment — 13 – 14 October 1942 Daybreak: Eastern Solomons — 23 – 25 August 1942
- Blues in the Night: Cape Esperance Operation — 10 – 15 October 1942
- Moonlight Cocktail: Eastern Solomons Operation — 17 – 31 August 1942
- Night and Day: Hypothetical Operation — 11 – 23 September 1942 (Operation)
- I Don’t Know What Kind of Blues I Got: October Grand Operation — 8 – 31 October 1942
The game includes focused systems allowing you to:
- Search and find enemy task forces and air formations
- Plot the movement of task forces
- Experience the frustration of limited intelligence as to where the enemy is – and the damage you’ve caused in your attack
- Easily track the fuel capacity of each task force – so you don’t run out of oil
The game is designed to be player-friendly, even though it’s big – the Charts and Tables booklet outlines the processes you’ll follow as you play.
Quick Stats:
- Complexity: High
- Average Time to Play: 8+ hours per scenario
- Suitability for Solitaire: Low
- Number of Players: 2 Players (Suitable For Team Play)
- Map Scale: 1 Hex = 16.8 Nautical Miles
- Time Scale: 1 Hour = 1 Turn
- Unit Scale: Individual Ships, Planes, and Regiments
Components:
- One 22″ x 34″ map covering Shortland to Port Vila
- Two Off-Board Movement mats, including Rabaul/Truk or Noumea/Australia
- One Rulebook
- One Playbook
- Two Charts and Tables booklets
- Two Scenario booklets, one for each side
- Five 5/8″ counter sheets
- Two 1/2″ counter sheets
- Three 1.3″ x .65″ ship counter sheets
- One 11″ x 17″ Air Strike Mat
- One 11″ x 17″ Surface Combat Mat
- One 8.5 x 11” Land Base strike mat
- Two Sets of 11″ x 17″ laminated Search Maps
- Two Sets of 11″ x 17″ laminated Air Formation/Task Force logs
- Two Sets of laminated ship damage logs
- Two Air Formation Displays
- Two Fuel Capacity Player Aid Cards
- Two Time Tracking Player Aid Cards
- Two Scenario and Victory Point Player Aid Cards
- Two Dry-Erase Markers
- 30 Task Force Cards
- 38 Base Cards
Game Design: William Cooper
Artist: Bruce Yearian













