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Raiders of the Deep: U-boats of the Great War, Deluxe 2nd Edition (Pay Later)

Original price was: $99.00.Current price is: $82.00.

This item will be released at a future date.

Raiders of the Deep: U-boats of the Great War, 1914-18 is a solitaire, tactical-level game placing you in command of a German U-boat during WWI (known at the time as The Great War). Your mission is to destroy as much Allied shipping as possible, while advancing your crew quality, increasing your Commander rank, and attempting to survive until the Armistice and the end of the war.

Highlights of the Designer Omnibus Edition include a Commander’s War Diary (Kriegstagebuch Expansion), sub mat with special rules for the Nautilus from 20,000 Leagues Under the Sea, 11 new historical sub mats (including a Hunters crossover), and the community-beloved Reivers of the Seas expansion!

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Description

Raiders of the Deep: U-boats of the Great War, 1914-18 is a solitaire, tactical-level game placing you in command of a German U-boat during WWI (known at the time as The Great War). Your mission is to destroy as much Allied shipping as possible, while advancing your crew quality, increasing your Commander rank, and attempting to survive until the Armistice and the end of the war. Raiders of the Deep is based on the popular Hunters game system by Gregory M. Smith and marks the first dedicated board game treatment covering WWI U-Boat warfare.

This Designer Omnibus Edition includes a wealth of new content for lovers of the series. Highlights include:

  • Commander’s War Diary Journal (to use with Kriegstagebuch Expansion rules at back)
  • Reivers of the Seas Expansion
  • Sub Mat for the Nautilus (20,000 Leagues Under The Sea)
  • 11 New Historical Sub Mats (U-66, UC-I, UE-I, UE-2, UC-III, U-D, UE-1, UE-2, U-1, U-2, U-3), including the U-D crossover for use with The Hunters

The story of the first U-boat war is one of the desperate battles above and below the waves, of piracy and atrocities, and of the frustrations caused by the maneuverings of politicians and military leaders who failed to understand the realities of this new kind of warfare. Raiders of the Deep offers players an opportunity to experience the story of that first U-boat campaign. It was a campaign that combined savagery and chivalry in equal measure, reflecting the twilight of the old system of warfare and the dawn of the modern age: an age of Total War.

The object of the game is to conduct numerous patrols in the role of a German U-boat Commander and sink enemy ships. You command one of 19 available German U-boat models that undertook missions. The success of each patrol is reflected by the total tonnage of ships sunk, which will result in promotion and crew advancement, and in receipt of the highly coveted Pour le Mérite award. Just as in the real U-boat war, the game system involves a great deal of chance (as was the case historically), but ultimate success rests on the decisions you make during your career.

Gameplay is rapid and intense and centers upon conducting patrol assignments and resolving encounters at sea until safely returning to port. Upon completion of each patrol, you assess your success by consulting the log sheet, which may result in a promotion/award for yourself as Commander or crew advancement. Between patrol assignments, your U-boat is refitted for one or more months based upon damage incurred. You may also need time to recuperate from any personal injury before being able to conduct your next patrol. There are many unique elements of The Great War captured in this game, including the impact of politics and technological advancements which changed the course of the war. Experience how the German government placed restrictions on U-boat commanders to court public opinion in neutral countries, and how the Entente navies’ desperate ramming tactics started to be superseded by the advent of the depth charge and advances in naval air power. The game also captures the difference in strategy and tactics in the various theatres where the U-boats operated.

This game is highly accessible to those familiar with The Hunters or Silent Victory designed by Gregory M. Smith (published by Consim Press). Game designer and WWI historian, Ian B. Cooper, answers the call of many who have asked for the same dynamic and tense gaming experience covering The Great War. While Raiders of the Deep is designed as a solitaire gaming experience, additional options for play are provided for both multi-player gaming sessions and organized tournament play.

Product Information:

  • Complexity: 6 out of 10
  • Solitaire Suitability: 10 out of 10
  • Time Scale: 3-4 days per Travel Box when on Patrol
  • Map Scale: Abstract
  • Unit Scale: individual ships, aircraft, specific crew members, individual torpedoes, and ammo rounds
  • Players: one (with option for two or more)
  • Playing Time: two to three hours

Components:

  • 1 Countersheet of 1/2″ unit-counters
  • 21 U-Boat Display Mats 8.5″ x 11″
  • 1 Commander’s War Diary (Blank journal for use with Kriegstagebuch Expansion rules at back)
  • 8 Player Aid Cards 8.5″ x 11″
  • 1 Combat Display Mat 8.5″ x 11″
  • 8 Kommandant Card Tiles 2.5″ x 3.75″
  • 1 Rules Booklet
  • 1 German U-Boats and Target Roster Booklet
  • 1 Patrol Logsheet Pad 8.5” x 11”
  • 2 6-sided, 2 10-sided dice, and 1 20-sided die
  • Box and Lid

Note: Cover artwork shown here is from the first edition and will be updated to denote the new edition. 

Game Credits:

  • Designer: Ian B. Cooper
  • Series Designer: Gregory M. Smith
  • Reivers of the Seas Expansion Designer: Alex Baisden (BGG: BorderReiver)
  • Artist: Ian B. Cooper
  • Package Design: Knut Grünitz

Want to learn more about this game? Check out the videos below! Please note that all videos linked below highlight the game’s first edition.

Rules, errata and downloads

Please note that all downloads linked below are for the game's first edition. Stay tuned for Designer Omnibus Edition downloads!

Downloads

Online Resources